These are some pictures from a series of classes I took during my Master’s program on GPU-accelerated computation and visualization. I developed a PBR renderer in OpenGL using C++. I implemented Phong, Garaud, and flat shading.
These are some pictures from a series of classes I took during my Master’s program on GPU-accelerated computation and visualization. I developed a PBR renderer in OpenGL using C++. I implemented Phong, Garaud, and flat shading.